Alexander Abramov

Russia

Alexander Abramov is a Russian computer scientist and digital artist whose work bridges technology and creative expression. With a background in multimedia development, he currently serves as an artistic director at one of Russia’s leading multimedia studios, where he contributes to award-winning commercial and artistic projects—among them, recipients of the European Design Award and the SEDG 2020 Honor Award. In parallel, Abramov pursues an independent artistic practice focused on digital experimentation. He explores abstraction, figurative elements, and dynamic simulations to express emotional states and perceptions of the world through visual metaphors.

Passionate about form, color, and movement, Alexander uses a wide range of software tools—particularly those focused on particle systems and fabric simulation. His inspirations come from music, architecture, and the natural world, often informed by his travels, which he transforms into poetic and immersive digital compositions. His work has been shown in exhibitions in Moscow, Nizhny Novgorod, and beyond, and continues to evolve at the intersection of innovation, emotion, and digital storytelling.


Alexander_Abramov_3D.jpg

Silent - Horizontal

If a color has a soul, what does it look like?

The series of artworks "RGB" is dedicated to the visualization of the colours red, green and blue in the form of an emotional image that would convey the character and beauty of each of them.

technique

3d

format

landscape

duration

00:30

year

2022

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More from Alexander Abramov

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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