Bora Aydıntuğ

United States of America

Bora Aydıntuğ is an experimental visual artist born in the United Kingdom and originally from Turkey, currently living in the United States. He works mainly in the fields of creative coding and video art. The main theme of his works is nature, both in the sense of what surrounds us and in the sense of human nature. This is why much of his coding and video efforts revolve around fluid dynamics. He believes that the dynamics of fluids, if used wisely, has the power to invite us to look within ourselves but also around us, to better understand the relationship between our interiority and our exteriority and thus to experience a wide range of emotions.


Bora holds a Bachelor’s degree in film, video and interactive arts from Middlesex University in London, and a Master’s degree in film making from Bilgi University in Istanbul. After a few years of experimental video work, he also obtained an MPS in "Interactive Telecommunications" from the NYU/Tisch School of the Arts, which allowed him to develop and refine his coding and generative art practice.


Bora_Aydıntuğ_Generative_art.jpeg

Recursive Flow IV

Recursive_Flow_IV_Bora_Aydıntuğ_Generative_art.mp4
As an experimental artist, Bora is always excited to discover new computational techniques and physical materials that can help her visualize fluid dynamics in a new way. After having come across the recursive displacement technique that allows to visualize the flow of liquids in real time, as described by the computer engineer and Romanian artist Aurelian Ionus (aka Paketa12), he quickly began to iterate and transform some of his favorite results into a loop to infuse the particular rhythm of the loop into his tracks.
technique

generative art

format

landscape

duration

01:28

year

n/a

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More from Bora Aydıntuğ

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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