Farid Rasulov

Azerbaijan

A doctor by training, Farid Rasulov suddenly became involved in the visual arts after his graduation from university, to the great surprise of his friends and family and made great strides in a relatively short period of time. He originally trained to be a doctor at the Azerbaijan State Medical University (2006), but since becoming an artist and working intensively he has represented Azerbaijan at the 53rd Venice Biennale in 2009. Rasulov is active across a wide range of artistic media – large scale paintings, installations, 3D graphics, animation and sculpture. His works are usually intellectually provocative. Not accidentally, this conceptual artist stubbornly denies charges of his art being multi-layered and profound. He insists that he has meant absolutely nothing, that he simply replicated the commonplace things that he saw around him.


Rasulov's work has been exhibited in both solo and group shows internationally, in Germany, Turkey, Russia, France, the USA and his home country of Aizerbaijan.


Farid_Rasulov_3D.jpg

Peacock in the Carpet Room #3

Peacock_in_the_Carpet_Room__3_Farid_Rasulov_3D.mp4

Embark on a captivating cultural journey with our "Carpet Rooms" collection, showcasing the visionary artistry of Azerbaijani talent Farid Rasulov. Inspired by his acclaimed installation at the 55th Venice Biennale, Rasulov seamlessly blends tradition and modernity in a profound exploration of East-West convergence. Delve into a sensory-rich universe where ancestral material compositions take center stage, inviting viewers to navigate the delicate balance between the known and the uncharted. Farid Rasulov's masterpieces beckon us to unravel the intricate layers of meaning woven into each thread, encouraging reflection and exploration within the profound tapestry of cultures in the "Carpet Rooms" collection.

technique

3d

format

landscape

duration

01:00

year

2024

WANT TO BRING ART INTO YOUR SPACE?

More from Farid Rasulov

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Inside_Worlds_1_MiraRuido_Collage.mp4
    Interiors
    63 artworks
  • Degen_Headquarters_BE_A_STEREOTYPE_3D.mov
  • +500
    artists
    View more
    +10k
    artworks
    View more

    Where did you scan from

    RATE YOUR EXPERIENCE