Hermine Bourdin

France

Paris based sculptress, Hermine creates her universe inspired by the feminine lines of the female body. Passionate by sculpture since a very young age, Hermine seeks to represent generous, proud sensual women, all imbued by a strong and protective tone. Once imagined, the shape is drawn before beginning a long dialog with the material, doing and undoing the work until each piece comes to life in a perfect balance of curves and movements. Then she starts the process of finishing touches giving to each piece this unique sensual texture. Her work is an ode to every women. Hermine sees each woman as a potential sculptress of life, that’s why she often places a circle inside her work, to represent a womb or the Earth, homonym of her material of choice, that same Earth that nourishes us, Gaïa.


Hermine also gives a second life to her sculptures on a digital level, she uses digital art as a material of exploration and creation. As a traditional sculpturess, she finds it very liberating to defy physical universe laws through digital works where terrestrial gravity isn’t a constraint ; enabling her to play between static and kinetic, material and inmaterial.


Hermine_Bourdin_3D.png

What if Magritte played Tetris

"Being a fan of the Surrealist artistic movement, I always wondered what would Magritte or Dali do if they played video games or if they knew about Blender and Photoshop? What would happen if they were alive today? I’m sure they would have tons of fun. It’s in that frame of mind that I endeavored to see through the eyes of René Magritte.

This piece is paying tribute to the master by reinterpreting his painting « Les Marches de l’été » 1938-1939. I’m sure Magritte would have been bored to play Tetris the usual way but would have found much fun in one that would defy the laws of gravity. The sculpture here is a 3D scan of one of my physical pieces created in sandstone, that was sliced and then animated in a bouncing surreal manner."

technique

3d

format

landscape

duration

00:49

year

2022

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Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
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AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
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Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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