Simon Alexander-Adams

United States of America

Simon Alexander-Adams is a multimedia artist and designer who works at the intersection of music, visual arts and technology. He specializes in real-time generative art, interactive installations and audiovisual performances. It draws on emerging models found in nature and uses complex systems to simulate natural phenomena in search of organic textures and surprising interactions.


His work has been presented at international festivals including Electric Forest, Coachella, the Ann Arbor Film Festival and the 2018 Bi-City Biennale of Urbanism/Architecture Shenzhen. He has worked on projects for a range of companies and customers, including ARTECHOUSE, Intel, HP, GQ Magazine and McAfee. He also regularly performs with the art-rock band saajtak, which has also performed at Sonic Circuits (D.C.), Strange Beautiful Music (Detroit), and has shared the stage with musical artists such as Xiu Xiu, Gaelynn Lea, Vicky Chow, New Music Detroit, Laurie Amat, Alan Licht, and many others. Simon earned a Master’s degree in Media Arts from the University of Michigan School of Music, Theatre and Dance in 2015.


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Sketchy Shuffle 3

This work was created as part of the daily practice of Simon Alexander’s sketch. Starting in 2018, he began creating a work every day and sharing it on social networks. The techniques and inspiration for these sketches vary from day to day. It is often for him to try to recreate a technique he has seen elsewhere or to iterate on his previous sketches. 

technique

generative art

format

landscape

duration

02:00

year

n/a

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More from Simon Alexander-Adams

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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