Osman Koç

United States of America

Osman Koç is a San Francisco-based artist and technologist who uses creative coding, computer science and digital technology to create works at the intersection of art, science and technology. It creates audiovisual performance, responsive and immersive environments and interactive installations by incorporating various sensors and display technologies. He also develops custom software to visualize behaviors and movements inspired by the natural sciences. The abstract nature of his visuals aims to be familiar enough to arouse recognition and foreign enough to give way to interpretation.


Osman co-founded Iskele47 (one of Istanbul’s first makerspaces) and taught courses on creative coding and design of physical interactions at HBKSaar (Germany) and Yeditepe University (Turkey). He is co-founder of the audio-visual trio NOS Visuals, a parametric architecture collective. His works have already been exhibited around the world at Ars Electronica, the Signal Festival, the Todaysart Festival, the Carnegie Museum of Arts, the Computer History Museum, the National Museum of China… He has also worked as a creative technologist on numerous projects for multinational brands such as Unity3D, Adidas, IBM, HP, Salesforce, Capital One and Microsoft.


Osman_Koç_Generative_art.JPG

Seaquins (Blob)

Seaquins_Blob_Osman_Koç_Generative_art.mp4
Seaquins is a series about how we perceive the behaviour of systems at different scales. The interaction between motion, color and geometry creates different things that the eye can focus on, from the movement of a single particle to the region it creates with the surrounding particles through colour and through the overall shape of the crashing waves. 
technique

generative art

format

landscape

duration

01:37

year

n/a

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More from Osman Koç

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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