Mia Forrest

Australia

Mia Forrest is an Australian artist whose cinematic work explores the poetic and surreal ways of dilating time. Her work has been exhibited at Vellum LA, the AVIFF Art Festival in Cannes, the Channels International Video Art Biennial at the Australian Centre for Moving Images, the Queensland Film Festival and the Aesthetica Film Festival. In 2022, Mia released her NFT collection, Bloom II – a time-based motion project that uses slit photo imaging and time remapping to evoke new ways of seeing nature transform.


This project was presented as part of the Vellum LA X Artsy “Artists Who Code” exhibition, coinciding with Women’s History Month and NFT LA. Bloom II’s works have since been licensed by Standard Vision and Artpoint for commercial public art exhibitions. Mia’s work was recognized by the Photo Collective Australian Photography Awards in the documentary category (finalist in 2021), the Queensland Music Awards in the music video category (finalist in 2016, 2020), and was acquired by RawDAO.


Mia_Forrest_Video.jpg

Red Flowering Gum

Red_Flowering_Gum_Mia_Forrest_Video.mp4
Bloom is an artistic collection of digital flowers and plants.  Transformative colors and textures reveal a futuristic rendering of plants, forming a surreal DNA-like helical structure as they blossom into a reimagined future. 
As plants change and mutate over time, the show presents new cosmic futures, inviting the public to contemplate how these species change, change, survive and thrive over time. 
Bloom aims to inspire a sense of fear and futuristic wonder about the floral and vegetal life around us, and encourages us to see nature in a new light. 
technique

video

format

portrait

duration

01:14

year

n/a

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More from Mia Forrest

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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