Marco Martinez Farias

Chile

Marco Martínez is a digital artist based in Chile. His research focuses on the possibilities of the link between light, sound and space and on how this combination can provoke particular emotions for the viewer. His work focuses on unconventional projections and the creation of real-time audio-reactive visuals. He uses many tools and software - Modul8, Madmapper, Garage Band, among others. He works with real-time video editing, sound field recording and design, and video mapping. Marco is mainly inspired by what nature can teach him. He observes, listens, and imagines new possibilities. In his research, he focuses primarily on the infinite possibilities of organic processes present in nature and its imaginary worlds.


He participates in the festivals Mutek BA, Anecoica Berlin, Mapp Tokyo, Le Festival off D'Avignon, Fuga, and Womad. His work is also shown in collective digital art exhibitions at the Ely Center of Contemporary Art Connecticut USA, XS Gallery Kielce Poland, MarMuseo Museo de Arte Contemporáneo de la Provincia de Buenos Aires, Centro Cultural de España de Buenos Aires, Free the Pixels! and the Wrong Biennale Digital Pavilion. Finalist with the work "Panspermia" for MINUTE MAPP TOKYO 2021. In October, presents "Geometria de las Esporas" at the digital art meeting "Anecoica" at Berlin’s Tempelhof Airport.


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Minimo - Vertical

Minimo_-_Vertical_Marco_Martinez_Farias_Generative_art.mov
His research focuses on the possibilities of the link between light, sound and space and on how this combination can provoke particular emotions in the viewer. Marco is mainly inspired by what nature can teach him. He observes, listens, and imagines new possibilities. In his research, he focuses primarily on the infinite possibilities of organic processes present in nature and its imaginary worlds. 
technique

generative art

format

portrait

duration

02:01

year

n/a

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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