Thomas Lisle

United Kingdom

Thomas Lisle is a British artist based in London. He started making glitch videos in the style of paintings in the early 1980s and pioneered the genre. Recently, Thomas’s works have been related to painting and the idea of progressing paintings in the digital age, time-based paintings and painting in 3D. He has had several solo exhibitions, mostly in London, and some of his works are featured in the collections of the Tate Modern and Museum of Modern Art. 

Thomas’s work combines abstract forms, figurative, simulated liquids, simulated brush strokes, and complex programmed events. His work responds to colour, form and motion in ways only possible with 3D animation and simulation techniques to make dynamic, dramatic and thought-provoking art. He draws inspiration from nature, psychology, comparative philosophy and the past and present history of painting.


Thomas_Lisle_3D.jpg

Melting

Melting is about the gentle break up of the snow and the paint and its fluidness. The red/pink paint starts to look like molten lava, and the blue/purple paint is something cold and tar-like. It's a work about contrasts and how very different elements can make a visual composition that has some kind of harmony.

 

The snow forms in this artwork were created by painting curving and flowing shapes in 3D and then building invisible shapes which are slowly shifting, a bit like leaves or boughs bending under the weight of the snow, to allow the snow to fall, to make an ever-shifting and changing background to the 3D paintings. The red paint painting elements are also made by physically painting with a tablet pen in 3D, and in contrast to the snow the paintings are in zero gravity and have virtual forces pushing the liquid to break apart and form abstract forms of paint. So, it's the paint that is visually melting rather than the snow. The paintings start as a painting but evolving in deformed abstracted melted paint, which retains a memory of its original self. 

 

The paint and the snow are both deconstructing, but in this artwork, melting means forming new forms and taking on new possibilities, which in themselves are more interesting and meaningful and lead to a more dynamic and visually interesting artwork. 

 

A woodcut block print is not technically a painting; the original composition might be based on a painting, but the marks made in the wood are cut and copy a predefined composition. These digital works, in some ways, reverse the process in the way the paint starts off as definable paint and transforms into an expressive liquid, the opposite of a painting being set in concrete (wood).

technique

3d

format

portrait

duration

00:58

year

2024

WANT TO BRING ART INTO YOUR SPACE?

More from Thomas Lisle

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

  • Reinventing painting
    63 artworks
  • +500
    artists
    View more
    +10k
    artworks
    View more

    Where did you scan from

    RATE YOUR EXPERIENCE