Jakub Špaček

United Kingdom

Jakub Špaček is a Czech visual effects artist now based in London. Originally from Prague, he was initially a self-taught artist who quickly became interested in visual effects and developed a passion for design. He then decided to pursue studies in architecture, industrial design and interactive graphics. This is how he progressed as an independent artist and ended up settling in London where he still works today.


Jakub broadened his artistic perception and developed a deep passion for the simulation of abstract visions of real-world phenomena, focusing in particular on the smallest subtleties of form and movement. He explores how we can truly enjoy this vision by creating immersive, enjoyable and meditative content. Working on the notions of mystery and imagination are in his eyes the essential key to be able to produce amazing pieces of art. His creations are all the more surprising as Jakub works both with 3D to build his subjects and uses generative art to change their appearance, especially their color. His main sources of inspiration are nature, industrial and product design, architecture, the human body, the very concept of art and music.


Jakub_Špaček_Generative_art.jpg

Liquified Painter - vertical

Liquified_Painter_-_vertical_Jakub_Špaček_Generative_art.mp4
Jabuk’s work focuses on the simulation of abstract visions of real-world phenomena. In his works, he focuses a lot on the smallest subtleties of form and movement. From this artistic approach derives aesthetic, soothing and hypnotising pieces that will capture the fascinated looks of the spectators. 
technique

generative art

format

square

duration

00:25

year

n/a

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More from Jakub Špaček

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

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