Yuma Yanagisawa

Japan

Yuma Yanagisawa is a Japanese media artist based in Berlin whose practice explores real-time generative systems, immersive installations, and the intersection of nature, time-based systems, and perception. His work focuses on the poetic potential of computation, creating ephemeral environments shaped by algorithmic processes. His practice is grounded in the concept of “Computational Ephemerality,” which he describes not as the invention of new technology, but as a shift in the observer’s focal point. In this approach, attention moves away from the continuous flow of a generative system and toward the individual particle, revealing how what appears to be a fluid macro-structure is in fact composed of countless fleeting instances.

His works have been presented internationally at Ars Electronica, MUTEK Tokyo, and NODE20 at Mousonturm in Frankfurt, and have been licensed for long-term exhibition by CODE – Centre of Digital Experiences in Veszprém, Hungary. He has also created commissioned projects for Shiseido, Nikon, and Cartier. Through this body of work, Yanagisawa proposes a form of digital naturalism in which existence gains value through its impermanence, drawing on the poetic reality of hakanasa, or the appreciation of fleeting existence.


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Flower Sand 58

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Flower Sands is a collection of 100 moving image works that explores vibrant colours and fluid movements inspired by nature. Using generative AI models, Yuma Yanagisawa produces a wide range of flower forms, each varying in structure and detail.

These AI-generated flowers are then combined with fluid particle simulations, transforming them into evolving, sculptural compositions. Through this process, the works shift away from static imagery, becoming dynamic visual forms in constant motion.

By generating and reworking these floral elements through algorithms, Flower Sands reflects on how nature can be recreated through artificial systems, while opening questions around collective creation and ownership in the context of AI.

technique

generative art

format

portrait

duration

01:00

year

n/a

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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