Kakia Konstantinaki

Greece

Kakia Konstantinaki is a Greek multidisciplinary artist and designer based between London and Athens. She holds a Master’s degree in Design and Communication from Central Saint Martins University in London and a Bachelor’s degree in Architectural Engineering from the Technical University of Crete. Over the years, Kakia has developed a passion for new technologies and has worked as a 3D artist, on personal and commissioned projects.


Using 3D rendering software, Kakia Konstantinaki builds complex augmented reality environments that blur physical world landmarks with computer-generated images. In one of her major projects, the DayDreaming project, she inserts new futuristic architectural forms into urban landscapes, testing the boundaries between the physical and digital worlds. Kakia has been exhibited at major digital art festivals (Thessaloniki Queer Arts Festival, To Beautiful To Be Real, Near is Now, Movement Festival...) and in many galleries around the world (Lethaby Gallery - London, Anonymous Gallery - New York...)


Kakia_Konstantinaki_3D.png

Dress

Dress_Kakia_Konstantinaki_3D.mp4

This video is part of a body of work that explores the life and movement of fabrics and garments in the absence of the human element. The human might be absent but it continues to instil life to the object. The garment inhabits an entirely digitally constructed environment.

technique

3d

format

landscape

duration

00:30

year

2022

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More from Kakia Konstantinaki

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

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