Joanna Wlaszyn

France

Joanna Wlaszyn is a Franco-Polish interdisciplinary artist and researcher who lives and works in Paris. Her works fuse visual language with conceptual experience to create a new type of hybrid aesthetics. Her artistic practice integrates both traditional and new media through digital art. Focused on technological change and the ever-changing post-digital culture, her work explores how technology challenges our perception of today’s reality. Rather than distorting reality, Wlaszyn tries to create alternative interpretation accessible to all. Trained as an architect, Joanna Wlaszyn holds a PhD in Critical Theory of Architecture from Université Paris-Est.


Joanna has published numerous scientific publications exploring the impact of digital technologies on the visual arts. Her work has been the subject of international exhibitions in museums, galleries and art festivals: The Wrong Biennale IN ABSENTIA Pavilion, CICA Museum in South Korea, Athens Digital Arts Festival ADAF in Greece, Artifact Exhibition at the Biennale internationale d'art et de design de Saint-Étienne, LACADA Center in Los Angeles, ADNEC National Exhibition Centre, Abu Dhabi, ON-OFF Gallery in Paris and Untitled Space Gallery in New York, among others.


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Digital Rain

Digital_Rain_Joanna_Wlaszyn_Generative_art.mov
«Digital Rain» plays with the phenomenon of simulacrum. According to the writings of Jean Baudrillard, simulacrum refers to the representation of something that creates a hyper-reality, more and more real than the real object itself. The particular interest here is not to reproduce the physical reality, but to create new realities, without real or physical antecedents.
technique

generative art

format

portrait

duration

00:59

year

n/a

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More from Joanna Wlaszyn

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

Collections with the artist

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