Darryl Rogers

Australia

Darryl Rogers is an Australian time-based media artist working primarily with video, augmented reality, and virtual reality installations. Driven by a deep interest in metaphysical questions and the fluid nature of perception, his work explores the idea that what we accept as reality is merely a fraction of a broader, intangible dimension. Through carefully constructed perceptual shifts and material ambiguities, Rogers creates immersive experiences that challenge viewers both aesthetically and intellectually, encouraging reflection on the deeper essence of existence and the nature of what truly matters.

His work has been exhibited widely on the international stage, including presentations at Times Square in New York City, LOOP Barcelona, FACT in the UK, and the UMW Media Wall in the United States, among many other video art festivals around the world. His artworks are held in major collections such as Artbank Australia and the Tasmanian Museum and Art Gallery, as well as numerous private collections globally. In addition, a curated selection of his motion artworks is available for streaming on platforms such as Apple TV and Amazon Fire.


Darryl_Rogers_Video.jpg

Takayna #2

Takayna__2_Darryl_Rogers_Video.mp4

Takayna #2 is part of the Takayna series, a series of video works that capture the dynamic flow of mountain rivers and passing landscapes transforming these scenes into time-based painterly canvases.

After recording the chaos of cascading water and eucalyptus-soaked vistas, each scene is then rendered as a sort of animated painting—a fusion of brush, colour, texture and time.

This process expands on the rhythmic dance in nature that exists perhaps eternally. Darryl merges these raw dynamic moments with evocative expression all undergirded by the history of art as a guiding principle.

Although created digitally, Darryl seeks to imbue each frame with human intention and emotion. The painterly effects combined with selected dynamic natural imagery in his work remains deeply individual, bridging the gap between innovation and tradition. Through this blend of technology and human creativity, I aim to affirm the irreplaceable richness of the human creative spirit.

technique

video

format

landscape

duration

03:18

year

2024

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More from Darryl Rogers

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
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Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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