Jildert Viet

Netherlands

Jildert Viet was born in 1993 and is a Dutch audiovisual artist currently based in Utrecht. He specializes in the construction of generative systems and is interested by abstract geometric structures. He creates his works from algorithms in order to explore and push his own limits while maintaining maximum control over the machines. His work is mainly expressed through video, live performances and installations.


Jildert developed a passion for jazz piano early on. After high school, he decided to study music and then moved to Utrecht to join the conservatory. He understood that he preferred the computer to the piano. After a year, he changed programs to join the Music Technology section, where he was introduced to programming. For him, the power and relevance of music technology lies in the fact that music is also based on logic and mathematics. Jildert then built his own visual software using OpenFrameworks and SuperCollider. His creative process always begins with sound design. When he finds the sound interesting, he structures it in time, arranges patterns like rhythms, etc. Then it is only after this stage that he produces the visual part of the work.


Jildert_Viet_Generative_art.jpeg

Séquence II

Séquence_II_Jildert_Viet_Generative_art.mp4
This piece is a study of audiovisual relationships based on a sequence of harmonic frequencies, which is used to filter sound. There is a linear relationship between square area and frequency.
technique

generative art

format

landscape

duration

00:04

year

n/a

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More from Jildert Viet

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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