In the technique that Boris uses (PBR – physical based rendering), 3D objects are not manufactured as in reality, that is, from a kind of material or by natural processes, but rather from quasi-materials. The bubble you see is made of layers of surfaces: shadow layer, diffusion layer, reflection map, translucency, etc. Bubbles are therefore made of near objects, the connections of the material to other materials. This is how environments are created in video games, and it changes the way we seek meaning in the new cyber reality – our new reality. The bubble gives us sensations, we communicate with the virtual object in a conceptual sense and it goes beyond the five material senses. Not only do we see the bubble, and we hear other people see the bubble – we also get information through the sixth sense – feelings. The feeling that the bubble gives is also an object, it is a quasi-object, and it is as real as any other object. So, is the bubble part of you? Or are you part of the bubble? Everything is part of a whole.
This is based on object-oriented ontology. In reality, objects are our main subject. For example, a tree is maybe what we can do with that tree, or maybe what we get out of it, or maybe a tree is just a decoration. But imagine for a moment, if there is a lake near the tree, and the tree is reflected in the water, then is the tree part of the lake? Or is the lake part of the tree? According to the OOO (object-oriented-ontology), intermediate objects (shadow, reflection, etc.) are quasi-objects, or semi-objects, and have the same importance as non-objects. Everything is part of a whole.