timenotspace

United States of America

timenotspace is the co‑founder and Chief of Creative Operations at the global creative organization Who R We Collective (WRWC). Drawing on a background in art history and computer science, produces high fidelity, handcrafted, immersive multi-sensory work intended for the world’s largest & most advanced displays. time’s future-forward work is intimately interwoven with humanity’s journey of expression across the ages - engulfing fans and viewers in a uniquely-vivid, dynamic perspective of our shared experience. The cosmic forces underlying the natural world serve as guides to time’s simulation-based 3D work, culminating in a synesthetic fusion of texture, light, color, and dancing shadows — glimpses of a broader overarching purpose that begins to reveal itself when seen at scale across time’s multimedia projects, fashion design lines, and art collections. This is all connected.

Over the past years, time has launched several signature design and art lines with WRWC, including collections such as silver syzygy, spectral visions, and biosynth gala, as well as immersive XR music visuals. These projects feature seamless integrations of audio-visual simulation, fashion design, and limited-edition collectibles, distributed via WRWC’s platforms and minted on Ethereum. Through these cross-disciplinary works, time reveals an overarching purpose: exploring scale, perception, and our shared experience through texture, light, color, and animated shadow.


timenotspace_3D.JPG

omega flora ii: verdant shimmer [ peace flow ] – vertical

collection: time [ 0 ] biosynth gala

“in emerald midnight daze”

technique

3d

format

portrait

duration

03:30

year

2023

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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