Hannes Hummel

Germany

Hannes Hummel is an interdisciplinary designer and digital artist based in Cologne, Germany, specializing in 3D animation. His many projects deal with the intersection between new technologies and traditional design professions. Guided by an exploratory approach to design, Hannes is constantly looking for new forms of creative expression. Through interdisciplinary work undertaken on his own initiative, he constantly develops and redefines his visual style. His works express a refined search for a modern aesthetic applied to still life scenarios, whose meticulous technique suggests that the work is a real video capture. Hannes' recent creations explore the mathematical and symmetrical rules of complex organic structures, bringing hypnotic works to life.


Hannes has received numerous awards (such as Design Made In Germany, Games for Change Europe, New media Awards, A MAZE.Berlin, etc.) and his work has been the subject of numerous major exhibitions. (Art Basel Miami, Contemporary Calgary, Autodesk Exhibition, Print Screen Festival, Stroke Art Fair, NFT Liverpool, etc.). He has also collaborated with prestigious brands such as Nike, Addidas, Sony Japan and media such as Vice Magazine, Wired Magazine, Quanta Magazine and many others. Hannes was a lecturer at the Köln International School of Design from 2017 to 2018 and at the Technische Universität Braunschweig from 2017 to 2019. He recently created Bloom, a collective of designers made up of some of the most creative talents in the NFT industry, defending the highest levels of quality, integrity and diversity.


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Lumincometa

This artwork is a part of the 'Technobotanica' series.


Technobotanica: Lumincometa represents the latest phase of an ongoing explorational project dealing with speculative design concepts of hybrid bioforms. These cybernetic organisms establish a symbiotic bond with their environment, utilizing artificial electronic components to attain an enhanced functionality that supports nourishment, growth frameworks, and novel defense mechanisms.

technique

3d

format

portrait

duration

03:10

year

2024

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Generative art
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AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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