Aleksandra Bokova

Netherlands

Aleksandra Bokova is a Netherlands-based 3D artist and VR sculptor whose dreamlike digital worlds challenge conventional beauty standards and explore themes of identity, vulnerability, and empowerment. Growing up in a culture with rigid expectations around femininity and sexuality, she reclaims her voice and body through her art. Her work features amorphous characters and surreal, immersive environments, often rendered in vibrant palettes of hot pinks, metallics, and slimy textures. By embracing distortion and fantasy, Bokova redefines what it means to be free and feminine in the digital age.

Her animated pieces are sculpted primarily using virtual reality tools, allowing for an intuitive, tactile quality that blurs the line between the virtual and the tangible. Aleksandra’s work has drawn attention from the creative and commercial spheres alike, leading to collaborations with brands such as Amazon Music and MTV. With a unique visual language and a commitment to pushing the boundaries of digital femininity, she continues to expand her practice through new technologies and artistic partnerships.


Aleksandra_Bokova_3D.jpg

I Wish Someone Brings Me a Beer

I_Wish_Someone_Brings_Me_a_Beer_Aleksandra_Bokova_3D.mp4

Sometimes all you need is a little something to make you feel better. I created this animation while unable to stand up from my bed for a week due to complications from spinal anesthesia.

technique

3d

format

portrait

duration

00:07

year

2022

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More from Aleksandra Bokova

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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