Stéphane Pogran

France

Stéphane Pogran is a digital artist with a passion for creation, painting, mathematics, and algorithms, interests which he harmonizes in his artistic practice. All of his creations begin with predefined rules that he programs through code, which he then combines in a novel way with each new creation. He plays with constants and variables but also willingly leaves room for chance, an essential element in creation, to have its effect. Indeed, it is through this inclusion of randomness that Stéphane always finds himself in a state of surprise and discovery when engaging with his own works. Each one is the result of a study or a broader artistic inquiry, with each work prompting new iterations. He finds his inspiration primarily in nature and its plural variations, mathematics, sciences, multiple systems and possibilities.

Stéphane earned a Master of Arts in Plastic and Art Sciences from the Université Paris I – Panthéon Sorbonne. However, for many years he set aside his passions, dedicating his life to the production of animated films. Today, he has returned to his original interests, choosing to always integrate algorithms, rules and games into his artworks. In July 2023, Pogran contributed generative images to "Shift," the third instalment of the "les 3_8" series. This performance took place at the Vázsonyi Malom in Nagyvázsony, Hungary, and was simultaneously broadcast at l'Atelier IMIS in Montignac-Charente, France.


Stéphane_Pogran_Generative_art.jpeg

Horizon 2902

Horizon_2902_Stéphane_Pogran_3D.mp4
The "Horizons" series consists of an infinite diversity of simulations of animated landscapes. The works that constitute it were obtained from an overlay of more or less transparent coloured discs, following movements of type "flow fields" (these are trajectories following random oscillations).
technique

3d

format

landscape

duration

03:00

year

n/a

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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