Arseniy Lubkov

Russia

Arseniy Lubkov is a digital artist based in Moscow, Russia. His work explores the boundaries of visual language through the lens of new media, creative coding, and real-time generative systems. Treating space itself as a canvas, he uses artificial intelligence, algorithmic structures, and randomness to create dynamic visual environments that evoke both mathematical precision and organic fluidity. His aesthetic draws on influences ranging from techno music to linear geometry, and his pieces often unfold as living systems of sound and light.

Trained in industrial design at the Moscow Academy of Arts (S.G. Stroganova), Arseniy has also studied neural networks in graphic creation at Bang Bang Education and media installations at University of Heaven. He has contributed to media installations at ArchMoscow, the Mars Gallery, Lumiere Hall, and MUTABOR during the AV-Show. A member of the interdisciplinary team SINCHRON, Arseniy regularly performs as a VJ and lighting designer, bringing his immersive visuals into live performance contexts that blur the line between art, sound, and spatial design.


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Gumminess I

Arseniy produces generative art based on codes he creates and on a part of randomness that he likes to inject into his work. His works also reflect his strong interest in techno music, mathematical and organic motifs, as well as linear geometry.
technique

generative art

format

landscape

duration

00:09

year

n/a

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More from Arseniy Lubkov

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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