Vincent Ubags

Belgium

Vincent Ubags is a Belgian artist, born in 1982 in Liège. Passionate about drawing from an early age, he spends hours at his office to develop his technical skills. He then opted for graduate studies in computer graphics, then continued his training in self-taught after his studies in the field of acrylic painting then oil painting. In 2016, he began to take a real interest in digital arts and 3D when he became a technical assistant at Adobe in Maastricht, where he remained for two years. He then learns how to use creative software such as Cinema4D by following tutorials that can be found on the internet.


His initial goal was to combine his past as a painter with this new digital tool to create animated paintings. Bringing images to life is a fun way for him to express himself and share emotions with the viewer. His inspirations are very diverse: nature, science and literature are all areas that inspire him in his art, but he is also very inspired by Satisfying or ASMR videos that are mainly found on Instagram. He likes the idea of associating the notion of relaxation and well-being with therapeutic images.


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Flowfield

Flowfield__Vincent_Ubags_3D.mp4
Flowfield is a motion design work in which the artist transposes his pictorial universe, where he explores variations of shapes and colors evolving in real time. Inspired by mathematics, geometry and the laws of physics, Vincent Ubags creates a dialogue between shapes and colours. 
technique

3d

format

landscape

duration

01:40

year

n/a

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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