Amir Karimi

Iran

Amir Karimi is an environmental artist, architect, and eco-activist whose practice blends dreamlike 3D animation with urgent ecological storytelling. Trained in architecture, Karimi creates surreal, hyperrealistic digital landscapes that serve as visual alarms for climate awareness. His ongoing series Every Second symbolically uses a ticking cube to reflect the rapid destruction of our environment—calling for collective responsibility and change to preserve life on Earth. As an onchain artist and builder, he merges art, activism, and emerging technologies to shape a more conscious digital culture.

Karimi’s work has gained global visibility, notably earning 2nd Prize at the DigitalArt4Climate competition, presented at COP26 in Glasgow in partnership with UN-Habitat. His art has been featured by CNBC Arabia, reaching over 50 million households, and exhibited in renowned events such as The Wrong Biennale (Spain), WOW Summit (Dubai), DigitalArt4Climate, The Climate Conversation (Seattle Museum), Neo Shibuya Billboards (Tokyo), NFTLiverpool, and NFTNYC23. With each piece, Karimi continues to use digital art as a powerful platform for environmental consciousness.


Amir_Karimi_3D.jpg

Every Second: Water Pollution

Every_Second_Water_Pollution_Amir_Karimi_3D.mp4

Every second large amounts of water, an essential resource upon which living beings depend, is being polluted all around the planet. The main cause of this gigantic challenge is rooted in human activities and their consequences such as industrial waste, sewage, chemicals, and the release of energy into bodies of water. The story doesn't end there. It will end in our devastation! We are involved in this chain and we are suffering from its effects, as deteriorating water quality is damaging the environment, health conditions, and the global economy.

technique

3d

format

landscape

duration

00:57

year

2022

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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