Che-Yu Wu

Taiwan

Che-Yu Wu is a Taiwanese generative artist and computer scientist based in New York, specializing in immersive audiovisual experiences. Holding a Master’s degree in Integrated Digital Media from New York University, he has developed an interdisciplinary approach that blends creative coding, physics, mathematics, music, and art. His works make use of particles, shaders, and mathematical formulas to transform organic forms into vibrant digital compositions. His artistic inquiries revolve around the boundary between the natural and the artificial, human perception and generated worlds, with a particular focus on the notion of digital consciousness. Through his research, he seeks to imbue generative art with a soul, questioning the essence of life within virtual environments.

Che-Yu’s work has been exhibited internationally in cities such as Taipei, Milan, Venice, Madrid, and London, and featured on platforms like Art Blocks (Electriz) and FxHash (SoulFish, SoulSea). He is the co-founder of FABDAO and the charitable initiative Project %, the largest socially driven NFT project in Taiwan. He has also collaborated with brands such as White Castle (Sliderverse) and McDonald's, and has contributed to Web3 projects like Sea Hams and CryptoPochi. In parallel with his artistic practice, Che-Yu teaches digital arts to a wide audience through online courses, playing a key role in expanding access to creative coding and professionalizing the field of generative art.


Che-Yu_Wu_Generative_art.jpeg

Electriz

"Electriz" is a series of works that use digital cloud chambers to observe the traces of unidentified particles. When doing art creation, just like scientists discovering new particles, artists continue to draw interesting ideas from reality and fantasy to collide with each other, trying to find a unique existence at the moment of collision in the process of mixing ideas. The space in the work "Electriz" is divided into parts with different physical characteristics, which affect the movement, rotation, splitting, and annihilation of particles. It is an unpredictable experimental system with unlimited possibilities to explore the intersection of physics, mathematics, and art.

technique

generative art

format

landscape

duration

03:08

year

2021

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More from Che-Yu Wu

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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