Jazer Giles

United States of America

Jazer Giles is an interdisciplinary artist and composer based in California. His work operates at the intersection of sound, video, and interactive media, described as “rich with structure and rules, but also full of a sort of wrongness that signifies art from a human” (Clash Magazine) and “wonderfully glitchy and geometric” (I CARE IF YOU LISTEN, American Composers Forum). His audio-visual works have been presented internationally, including collaborations with electronic musician Max Cooper. Jazer holds undergraduate degrees in music and physics from Skidmore College and a master’s degree in music composition from the University of Massachusetts Amherst. He is currently pursuing a Ph.D. in the Media Arts and Technology Program at the University of California, Santa Barbara, where he also teaches courses in audio engineering, sound design, and generative music systems.

As a composer, he has worked extensively with choreographers and instrumentalists, with performances at SEAMUS, Max Expo ’74, the Five College New Music Festival, Jacob’s Pillow, Bates Dance Festival, and Ponderosa Dance. His theatre work includes twelve years as a performer and composer with the Royal Frog Ballet, as well as numerous productions as a composer and sound designer for the Five Colleges and UCSB.


Jazer_Giles_Photography.jpg

branching 3

branching_3_Jazer_Giles_Generative_art.mp4

Exploring the principle of generative branching, this series unfolds through continuously evolving geometric structures that multiply and diverge across the frame. Bright, clashing color fields and layered abstractions create a dynamic tension between apparent glitch-like chaos and moments of unexpected visual balance, each composition emerging as a unique configuration within an endless process of transformation.

technique

generative art

format

landscape

duration

03:05

year

2026

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More from Jazer Giles

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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