Nicolas Boillot

France

Nicolas Boillot is a digital artist who lives and works in Berlin. For the past ten years, he has been designing specific computer programs capable of analysing the flow of images (personal films, author videos, television programs, etc.) and capturing the moving parts of them. The artist then uses them in the manner of a stencil, superimposing and interpreting in a colorful and graphic way these proposals of forms. After that, he composes a new image by accumulation of visual creations and variation of choices. This collage work, called "remix", produces a video work in constant motion, sometimes critical, sometimes purely experimental. Following the «affichistes» of the 1960s, by laceration, by accumulation, he makes several temporalities cohabit in his works.


In 2003, Nicolas obtained the Diplôme National Supérieur d'Expression Plastique (Art option) at the École Supérieure d'Art in Aix-en-Provence. In 2016 he devoted a thesis to his artistic practice and became Doctor of Art at the Audiovisual Research Laboratory at the University of Toulouse II Jean Jaurès. His work is constantly evolving and has been the subject of several residencies (Chile, Spain, France, Quebec) and individual and collective exhibitions in many countries (Germany, England, Belgium, Brazil, Chile, China, Spain, France, Greece, Iran, Italy, Japan, Quebec, Switzerland, USA, Taiwan, Czech Republic).


Nicolas_Boillot_Generative_art.JPG

Big Bang - Vertical

Big_Bang_-_Vertical_Nicolas_Boillot_Generative_art.mp4
Big Bang confronts us with a circular temporality, where different fragments are piled up from a video stream, itself derived from a documentary on space, and then brought together in the same instant by a compositional process. Nicolas applies these fragments to a color palette that also evolves over time. Here he seeks to explore the notions of framing and out of scope. 

With an optical illusion, it blurs the edges of this animated composition. To do this, he copies the central part of the composition. This reproduced part is then «grafted» in a fragmented way on the four sides of the image. By this principle, he "dissolves" the out-of-scope, "surpasses" the rectangular format inherited from the videos he uses as sources. Presented several times side by side, a continuity of pixels will emerge according to a grid layout and without spacing. This repetition will reveal a complex and moving motif, without visible delimitation. This pattern will allow me to create a perfect loop without beginning or end. Big Bang allows the artist to explore a «pictorial spatio-temporality».
technique

collage

format

portrait

duration

01:00

year

2015

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More from Nicolas Boillot

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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