Stephen Heo

United States of America

Stephen Heo is a 22-year-old video editor and motion designer based in Los Angeles, California. He learned how to edit by making video games while he was in college, and since then his practice has expanded to graphic design, photography, film and school programs. All this has enabled him to master the tools necessary for the motion design he practices today. He is essentially self-taught and has taken advantage of the infinite tutorials on Youtube to learn everything from video editing and Cinema 4D to real-time art using TouchDesigner. However, it was her four years in the Design Media Arts department at UCLA that enabled her to set up a platform to experiment with other creative media and explore her identity as an artist.


Working on independent projects during and after his time at UCLA, he has been able to work with companies and customers such as Grateful Dead, UCLA Undergraduate Admission, Lamborghini Newport Beach, CJ America, and many others. He started working full-time as a freelancer after obtaining his license and is now looking for opportunities in the music industry.


Stephen_Heo_Generative_art.JPG

Undo - Horizontal

Unless he is directly inspired by a certain image or work, most of Stephen’s works begin with a process of experimentation that results in an instinct or a feeling that strikes him. He then tries to extract the maximum, exploring it until he is satisfied.

This part is an extension of Ortho. The noise is manipulated to generate different rectangular shapes and different levels of black and white. 
technique

generative art

format

landscape

duration

01:40

year

n/a

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More from Stephen Heo

More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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