Postwook

United States of America

Natasha Chomko (b. 1995) is a Los Angeles based digital artist mainly focused on surreal landscape collage art with refined visionary and psychedelic elements. Her style aims to be palatable for both the seasoned psychonaut and average Joe, and everyone in between. Her work combines snippets of landscapes from all over the globe to demonstrate how interconnected we all truly are. As a lifelong collager, Natasha challenges perception of shapes, color, and texture to create entirely new universes out of pre-existing photos.


Natasha picked up collage in 2007 after drawing and painting didn't feel quite right, and always stayed close to the medium. After completing university with a BA in Political Science and working on a political campaign, Natasha felt creatively starved and sought out an outlet, once more turning back to collage. Freeing her inner child through art was not only therapeutic, but eventually became an integrated part of her life. As a self-taught artist, she never intended to become a professional artist but now strongly believes in the importance of therapeutic and self-taught art. Natasha strongly believes in the future of digital art and decentralization. Her fascination with copyright and open-sourced content drive her dialogue in the web3 space, and she is committed to asking challenging questions to bridge the gap between art and technology.


Postwook_Collage.jpg

Saguaro

Animated collage using photos; made in After Effects.

technique

collage

format

portrait

duration

01:00

year

2022

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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