Mauro Cosenza

Uruguay

Mauro Cosenza is an independent multidisciplinary artist specializing in circus performing arts and audiovisual multimedia development. His line of investigation links juggling, dance and humor and physical theater, together with the interaction of the body with digital art and interactive devices.

He has basic training from 2007 to 2024 in circus, physical theater, contemporary dance; basic programming in Python, developing visuals and immersive experiences in Touchdesigner; in Uruguay, Argentina and Mexico, which continued in Brazil and other European countries.

Since his beginning and up until now, he has worked on 100 Festivals and conventions of circus and other arts in several countries in America, and Europe, performing its shows, numbers and performances in places such as the: Neoshibuyatv in Miyashita Park Tokyo (Japan), “Noche de los Museos” for the National Museum of Visual Arts in Montevideo (Uruguay), NeoBotanica (An Atlas of Artificially Generated Flora) for Vetro Editions, Berlin (Germany)  Intervals Fest in Nizhny Novgorod (Russia), NFTCC in Naples (Italy), “The Code” for Project22 and Kanvas in United Arab Emirates (Dubai), Festival "Pusk" in Vladivostok (Russia)  7th SESC International Circus Festival in São Paulo (Brazil), Ctrl Z (Research and show creation residency) PROAC Project Nº 7/2022, São Paulo, (Brazil), "Tantos Tons" Prize contemplated by Funarte edition "RespirArte", 3rd FIC - International Circus Festival of São Paulo, SP, (Brazil), 10th International Mime and Clown Meeting, Salta, (Argentina), 24th Brouwsels op Straat Festival, Eke Nazareth (Belgium), 6th Potes de Marmotes Festival, Guillesterre, (France), among others.

Today his field of work is digital art, technology and new media.

He has developed and created generative and digital systems in real time extracting data reading, creating visual effects and music in addition to exploring various sensors and interactive devices creating immersive atmospheres.


Mauro_Cosenza_Generative_art.jpg

Rose

Deconstructing.

technique

photogrammetry

format

portrait

duration

00:46

year

2024

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More on digital art

Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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