Jessica Avarello

Germany

Jessica Avarello is a 3D artist from Germany with Italian and Lithuanian heritage, known for her immersive and surreal digital landscapes that explore themes of dreams, spirituality, and self-discovery. Drawing inspiration from her lucid dreaming experiences, she uses 3D modeling, animation, and visualization techniques to bring her visions and emotions to life, creating otherworldly environments that bridge the gap between the spiritual and the digital. With a background in Virtual Design from the University of Applied Sciences Kaiserslautern, Jessica’s work often blends her subconscious explorations with intricate compositions filled with light, texture, and depth, primarily using software like Cinema 4D and Redshift.

Her art has been showcased in several prestigious exhibitions worldwide, beginning with her debut at House of Fine Art (HOFA) in London in 2021. Since then, Jessica has participated in numerous group exhibitions across cities like London, Berlin, New York, Milan, Rome, Toronto, and Lisbon. In addition, her work was prominently featured on the Piccadilly Lights in London during Pride 2022. She has also showcased her art in immersive 360° galleries such as 'Art In Space' in Dubai, where she exhibited in multiple group shows. In December 2023, she was interviewed live on German TV, presenting her work to a broad audience on the show ‘SWR Landesschau’.


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Into The Abyss

Into_The_Abyss_Jessica_Avarello_3D.mp4
"Into the Abyss" is a 3D surreal artwork that evokes a deep, introspective aura. A figure is seen endlessly falling into a vast ocean of emotion—descending through layer upon layer of dark, fluid realms. Each fall leads to yet another sea, creating a hypnotic, infinite loop of surrender and solitude. The color palette, rich in deep blues and purples, adds a sense of mystery and melancholy, enveloping the viewer in a dreamlike descent into the subconscious.
technique

3d

format

portrait

duration

00:59

year

2025

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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