Yoshi Sodeoka

United States of America

Yoshi Sodeoka is a Japanese-born artist and musician who has been producing art projects since the early 1990s. In 1989, he moved to New York to study art and design at the Pratt Institute and has lived there ever since. His work is characterized by its neo-psychedelic aesthetic and its exploration of multiple media and platforms. Mainly composed of video, GIFs and prints, his practice also simultaneously inhabits the world of fine arts, music, publications and advertising. His work has been the subject of international exhibitions (Centre Pompidou, Tate Britain, Museum of Modern Art, La Gaîté lyrique, Baltimore Museum of Art, Sonar Festival, etc.)


Yoshi has also given numerous lectures on the subject of digital art and design and has been a member of the jury of the Webby Award, the Art Director’s Club, the One Club, the Society of Publication Designers and the MOV Festival organized by Shift Japan. He was the founding artistic director of Word Magazine, one of the oldest (1995) and influential web-based electronic magazines. His works are part of the permanent collections of the Museum of the Moving Image in New York and the Museum of Modern Art in San Francisco.


Yoshi_Sodeoka_Generative_art.JPG

Discret zones - Vertical

Yoshi Sodeoka’s work is characterized by his neo-psychedelic aesthetic and his exploration of multiple media and platforms. Mainly composed of video, GIFs and prints, his practice also simultaneously inhabits the world of fine arts, music, publications and advertising. Yoshi Sodeoka’s work has been the subject of international exhibitions (Centre Pompidou, Tate Britain, Museum of Modern Art, La Gaîté lyrique, Baltimore Museum of Art, Sonar Festival, etc.). 
technique

generative art

format

portrait

duration

04:18

year

n/a

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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