Franck Lefebvre

France

Franck Lefebvre is a French artist born in 1978 in Lille, in the north of France. Passionate about nature since childhood, he studied environmental management and conservation before working for several years as a forest ranger. He later turned to the performing arts, drawn to the power of light in theatre, opera, and classical music. In 2009, he brought together his three lifelong passions — world landscapes, light, and the living arts — to create World Video Art, a new visual language at the crossroads of photography, cinema, and contemplation. His aim: to capture the fleeting magic of natural elements and transmit it through “living photographs” in ultra-high definition, designed as quiet and soothing digital paintings. His work gives central importance to framing, color grading, subtle movement, and the natural rhythm of the living world.

For over ten years, Franck Lefebvre travelled across Europe — from Greece to Iceland — in search of rare landscapes and unique lighting conditions. In 2021, he launched his first collection of over 60 works, carefully selected from more than 1,000 video recordings, representing over 100 terabytes of footage. Each piece is filmed in 4K UHD at 50 frames per second, with natural stereo sound and RAW recording for maximum visual immersion. His creations have been featured in high-end interior design projects, and his approach has resonated with architects, healthcare professionals, and hospitality experts alike — all drawn to this new form of emotionally-driven digital art.


Franck_Lefebvre_Video.jpeg

Creative space

The eye wanders through this enchanting setting in search of what strikes us most: is it the precision of the reflection and its relaxing ripples? Is it the effect of perfect symmetry and those diagonals whose reflection creates new shapes? Or rather the vibrant colors of autumn in the low evening light, highlighting the different layers of the landscape? Or perhaps that large white house, appearing tiny in this immense setting? Probably all of the above.

technique

video

format

landscape

duration

01:40

year

0

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More from Franck Lefebvre

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Generative art
Generative art refers to a way of creating artworks using an autonomous system. In digital art, these are usually generated from code and algorithms created by the artist, often with certain predefined parameters or systems. Although these parameters guide the final outcome of the work, generative art is generally a surprising way to create artworks, as the results are often unexpected and the number of possible outcomes can be infinite.
AI
AI art is a branch of generative art that uses artificial intelligence. Unlike other generative artworks, AI artworks use specific complex algorithms and models derived from machine learning. The most common methods for creating AI art today are GANs (generative adversarial networks) or proprietary prompting platforms such as ChatGPT, Sora, Midjourney, or Dall-e.
3D
3D art uses 3D software such as Blender, Cinema4D, Houdini, or video game software such as Unity to create works of art. In 3D works, artists can either arrange assets (the 'objects' in a 3D artwork or world) that they have created themselves or purchased from other creators to create elaborate environments and scenes (an approach to 3D art called 'set dressing'), or specialize in sculpting, which involves creating their own objects and assets.
Photogrammetry
Photogrammetry is a specialized 3D technique that allows 3D objects to be created from numerous photographs taken of an object or scene from multiple angles. These photos are then compiled to determine the specific positioning, shape, and dimensions of the object in space, and then converted into a 3D model. Initially developed for engineering and urban planning, photogrammetry has become a way for artists to produce extremely accurate 3D models from real-life images.
Collage
An extension of the traditional, plastic approach to collage, digital collage involves searching for and cutting out multiple images, extracting them from their original context, and recomposing them in a new arrangement to create a work of art. Artists can use their own photographs or find images on the internet.
Illustration
Digital illustrations are created using software such as Adobe Illustrator, Photoshop, or Procreate. As with drawing on paper, the artist uses a stylus to sketch a figure or object, usually on a tablet, to construct a scene or artistic universe. Unlike traditional drawing methods, digital illustration is much more forgiving, as mistakes can be easily corrected and drawn elements and objects can be easily moved around within a scene.
Video
Video artworks primarily use a recording camera, but may sometimes include additional post-processing or editing to distort, modify or add additional elements to the image. Some artists use state-of-the-art recording equipment to create macro zoom-ins or time lapses, privileging fidelity to the subject matter. Others use additional softwares to significantly modify or warp the video, creating an alternative perspective on the world that surrounds us.

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